//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Mon Sep 16 02:26:21 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_IsFrontFace           0   x           1    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[172], immediateIndexed
dcl_constantbuffer cb2[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texturecube (float,float,float,float) t9
dcl_resource_texture2d (uint,uint,uint,uint) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 10
dcl_constantbuffer cb13[4], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, v0.xxxx, cb0[0].xyzw, r0.xyzw
mul r1.xy, v0.xyxx, cb1[140].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t0.xyzw, s1, l(0.000000)
mad r0.xyzw, r1.xxxx, cb0[2].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r0.xyz, r0.xyzx, r0.wwww

ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t120.xyzw
mov r7.xyz, r0.xyz
mov r7.w, l(1.0)
mul r8.xyzw, r7.yyyy, cb13[1].xyzw
mad r8.xyzw, r7.xxxx, cb13[0].xyzw, r8.xyzw
mad r8.xyzw, r7.zzzz, cb13[2].xyzw, r8.xyzw
mad r8.xyzw, r7.wwww, cb13[3].xyzw, r8.xyzw
add r6.w, r8.w, -r6.y
mul r6.w, r6.w, cb1[140].x
mul r6.w, r6.w, l(0.5)
mul r6.w, r6.w, r5.w
mad r8.x, r6.w, -r6.x, r8.x
mul r7.xyzw, r8.yyyy, cb0[1].xyzw
mad r7.xyzw, r8.xxxx, cb0[0].xyzw, r7.xyzw
mad r7.xyzw, r8.zzzz, cb0[2].xyzw, r7.xyzw
mad r7.xyzw, r8.wwww, cb0[3].xyzw, r7.xyzw
mov r0.xyz, r7.xyz

add r1.yzw, r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
add r1.yzw, -r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
add r0.w, -r1.x, l(0.875000)
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
min r0.w, |cb0[12].z|, l(1.000000)
add r0.w, r0.w, l(-0.499999)
max r0.w, r0.w, l(0.000000)
round_ne r0.w, r0.w
mul r2.xyzw, v0.yyyy, cb1[45].xyzw
mad r2.xyzw, v0.xxxx, cb1[44].xyzw, r2.xyzw
mad r1.xyzw, r1.xxxx, cb1[46].xyzw, r2.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, -cb1[71].xyzx
mad r2.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
dp2 r0.x, r0.yzyy, r0.yzyy
min r0.x, r0.x, l(1.000000)
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, cb2[3].y
mad r3.xyzw, r1.xyxy, l(0.00166666671, 0.00166666671, 0.00166666671, 0.00166666671), -r2.zyzy
add r1.xyz, -r1.xyzx, cb1[68].xyzx
mad r3.xyzw, r0.wwww, r3.xyzw, r2.zyzy
mul r4.xyzw, r3.zwzw, l(0.249000, 0.249000, 0.561000, 0.561000)
sample_indexable(texture2d)(float,float,float,float) r0.y, r4.xyxx, t3.xyzw, s0
mov r5.yw, l(0,0,0,0)
itof r0.zw, cb1[149].zzzw
mad r0.z, r0.w, l(4.656612873E-010), r0.z
mul r6.xyz, r0.zzzz, l(-0.001500, 0.001000, 0.007685, 0.000000)
mov r5.x, r6.z
mad r6.xyzw, r3.zwzw, l(1.200000, 1.200000, 2.235500, 2.235500), r6.xyyy
add r0.yw, r0.yyyy, r5.xxxy
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.ywyy, t4.xyzw, s0
mul r5.z, r0.z, l(0.012985)
sample_indexable(texture2d)(float,float,float,float) r0.w, r5.zwzz, t4.xzwy, s0
add r0.y, r0.w, r0.y
mov_sat r0.w, r0.y
mul_sat r0.y, r0.y, l(0.500000)
add r4.xy, r6.zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r6.xyxx, t2.xzwy, s0
dp2 r5.x, l(-0.416146845, -0.909297407, 0.000000, 0.000000), r4.xyxx
dp2 r5.y, l(0.909297407, -0.416146845, 0.000000, 0.000000), r4.xyxx
add r4.xy, r5.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.w, r4.xyxx, t2.xzwy, s0
add r2.w, -r1.w, r2.w
mad r1.w, r0.w, r2.w, r1.w
mad r4.xy, r0.zzzz, l(-0.001500, 0.001000, 0.000000, 0.000000), r4.zwzz
sample_indexable(texture2d)(float,float,float,float) r2.w, r4.xyxx, t2.xzwy, s0
add r2.w, -r1.w, r2.w
mad r1.w, r0.y, r2.w, r1.w
max r1.w, |r1.w|, l(0.000001)
mul r2.w, r1.w, r1.w
min r4.x, r2.w, l(1.000000)
max r2.w, r2.w, l(0.000001)
rsq r2.w, r2.w
div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
mul r5.xyzw, r3.zwzw, l(2.130000, 2.130000, 12.320000, 12.320000)
sample_indexable(texture2d)(float,float,float,float) r4.y, r5.xyxx, t2.xyzw, s0
mad r4.zw, r0.zzzz, l(0.000000, 0.000000, 0.001000, -0.003000), r5.zzzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.zwzz, t6.xyzw, s0
dp3 r4.z, r5.xyzx, l(0.333300, 0.333300, 0.333300, 0.000000)
add r5.xyzw, r3.zwzw, l(0.050000, 0.250000, -0.500000, -0.500000)
sample_indexable(texture2d)(float,float,float,float) r4.w, r5.xyxx, t2.xzwy, s0
add r4.y, -r4.w, r4.y
mad r4.y, r4.y, l(0.500000), r4.w
add r4.y, -r4.y, l(1.000000)
mad_sat r0.x, r0.x, l(2.500000), -r4.y
max r4.y, r0.x, l(0.000001)
log r4.y, r4.y
mul r4.yw, r4.yyyy, l(0.000000, 0.800000, 0.000000, 1.500000)
exp r4.yw, r4.yyyw
mul r4.y, r4.y, l(1.250000)
mul r4.x, r4.y, r4.x
min r4.y, r4.y, l(1.000000)
mad r4.x, r4.x, l(0.126000), l(-0.057750)
dp3 r5.x, r1.xyzx, r1.xyzx
rsq r5.x, r5.x
mul r1.xyz, r1.xyzx, r5.xxxx
mad r6.xyzw, r1.xyxy, r4.xxxx, r3.xyzw
mul r3.xyzw, r3.xyzw, l(4.000000, 4.000000, 0.600000, 0.600000)
mul r6.xyzw, r6.xyzw, l(1.250000, 1.250000, 0.500000, 0.500000)
mad r5.xy, r0.zzzz, l(0.000400, -0.000400, 0.000000, 0.000000), r6.zwzz
mad r6.xy, r0.zzzz, l(-0.002000, -0.002000, 0.000000, 0.000000), r6.xyxx
sample_indexable(texture2d)(float,float,float,float) r6.xy, r6.xyxx, t5.xyzw, s0
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xy, r5.xyxx, t5.xyzw, s0
mad r7.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.x, r7.xyxx, r7.xyxx
add r4.x, -r4.x, l(1.000000)
max r4.x, r4.x, l(0.000000)
sqrt r7.z, r4.x
dp2 r4.x, r6.xyxx, r6.xyxx
add r4.x, -r4.x, l(1.000000)
max r4.x, r4.x, l(0.000000)
sqrt r6.z, r4.x
add r7.xyz, -r6.xyzx, r7.xyzx
mad r6.xyz, r7.xyzx, l(0.650000, 0.650000, 0.650000, 0.000000), r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.yz, r2.zyzz, t1.zxyw, s0
mad r2.x, r2.x, l(2.000000), l(-1.000000)
mad_sat r2.x, -|r2.x|, l(4.000000), l(4.000000)
mul r2.x, r2.x, cb0[13].x
mul r2.x, r2.x, cb0[13].y
mad r7.xy, r2.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.y, r7.xyxx, r7.xyxx
add r2.y, -r2.y, l(1.000000)
max r2.y, r2.y, l(0.000000)
sqrt r7.z, r2.y
add r6.xyz, r6.xyzx, -r7.xyzx
mul r6.xyz, r4.yyyy, r6.xyzx
mad r6.xyz, r6.xyzx, l(1.200000, 1.200000, 1.200000, 0.000000), r7.xyzx
mad r7.xyz, r6.xyzx, cb1[145].wwww, cb1[145].xyzx
dp3 r2.y, r7.xyzx, r7.xyzx
rsq r2.y, r2.y
mul r7.xyz, r2.yyyy, r7.xyzx
dp3 r2.y, cb0[5].xyzx, cb0[5].xyzx
rsq r2.y, r2.y
dp3 r4.x, cb0[6].xyzx, cb0[6].xyzx
rsq r2.z, r4.x
mul r2.yz, r2.yyzy, r7.yyxy
mul r7.xyw, r2.yyyy, cb0[5].xyxz
dp3 r2.y, cb0[4].xyzx, cb0[4].xyzx
rsq r2.y, r2.y
mul r4.x, r2.y, -r7.z
mul r8.xyz, r2.yyyy, cb0[4].xyzx
mad r7.xyz, r4.xxxx, cb0[4].xyzx, r7.xywx
mad r7.xyz, r2.zzzz, cb0[6].xyzx, r7.xyzx
dp3 r2.y, r7.xyzx, r7.xyzx
rsq r2.y, r2.y
mul r7.xyz, r2.yyyy, r7.xyzx
dp3 r2.y, r7.xyzx, r1.xyzx
mad o1.xyz, r7.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.501960814, 0.501960814, 0.501960814, 0.000000)
max r2.y, r2.y, l(0.000000)
add r2.y, -r2.y, l(1.000000)
log r2.y, |r2.y|
mul r2.y, r2.y, l(0.100000)
exp r2.y, r2.y
mad r2.y, r2.y, l(0.900000), l(0.100000)
add r2.y, -r2.y, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.zwzz, t7.xyzw, s0
mad r3.xy, r0.zzzz, l(-0.000200, 0.000800, 0.000000, 0.000000), r3.xyxx
mul r9.yw, r0.zzzz, l(0.000000, 0.050000, 0.000000, 0.002500)
add r3.xy, r3.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r0.z, -r7.x, r7.y
mad r0.z, r0.w, r0.z, r7.x
add r0.w, -r0.z, r7.z
mad r0.y, r0.y, r0.w, r0.z
sincos r4.x, r5.x, r9.w
mov r9.x, l(0)
mad r0.yz, r0.yyyy, l(0.000000, 2.000000, 3.500000, 0.000000), r9.xxyx
sample_indexable(texture2d)(float,float,float,float) r0.yzw, r0.yzyy, t8.wxyz, s0
dp3 r2.z, l(0.577350259, 0.577350259, 0.577350259, 0.000000), r0.yzwy
mad r0.yzw, -r2.zzzz, l(0.000000, 0.577350259, 0.577350259, 0.577350259), r0.yyzw
mul r7.xyz, r0.wyzw, l(0.577350259, 0.577350259, 0.577350259, 0.000000)
mad r7.xyz, r0.wyzw, l(0.577350259, 0.577350259, 0.577350259, 0.000000), -r7.zxyz
mul r7.xyz, r7.xyzx, l(0.951056540, 0.951056540, 0.951056540, 0.000000)
mad r0.yzw, r0.yyzw, l(0.000000, 0.309016973, 0.309016973, 0.309016973), r7.xxyz
mad r0.yzw, r2.zzzz, l(0.000000, 0.577350259, 0.577350259, 0.577350259), r0.yyzw
dp3 r2.z, cb1[171].xyzx, l(0.333333, 0.333333, 0.333333, 0.000000)
add r2.z, r2.z, r2.z
max r2.z, r2.z, l(0.050000)
min r2.z, r2.z, l(1.000000)
mad r2.z, r2.z, l(0.900000), l(0.100000)
mad r3.z, r2.z, l(-3.000000), l(4.000000)
mul r0.yzw, r0.yyzw, r3.zzzz
mul r0.yzw, r2.yyyy, r0.yyzw
mov r7.x, -r4.x
mov r7.y, r5.x
mov r7.z, r4.x
dp2 r4.y, r7.zyzz, r5.zwzz
dp2 r4.x, r7.yxyy, r5.zwzz
add r3.zw, r4.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
sample_indexable(texture2d)(float,float,float,float) r2.y, r3.zwzz, t7.xyzw, s0
max r2.y, |r2.y|, l(0.000001)
log r2.y, r2.y
mul r2.y, r2.y, l(0.800000)
exp r2.y, r2.y
dp2 r4.x, l(-0.416146845, -0.909297407, 0.000000, 0.000000), r3.xyxx
dp2 r4.y, l(0.909297407, -0.416146845, 0.000000, 0.000000), r3.xyxx
add r3.xy, r4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t6.xyzw, s0
dp3 r3.x, r3.xyzx, l(0.333300, 0.333300, 0.333300, 0.000000)
add r3.x, -r4.z, r3.x
mad r3.x, r3.x, l(0.500000), r4.z
max r3.x, |r3.x|, l(0.000001)
mul r3.x, r3.x, r3.x
mul r3.x, r3.x, l(5.000000)
dp2 r2.y, r2.yyyy, r3.xxxx
mad r2.y, r1.w, r1.w, r2.y
mad r1.w, r1.w, r1.w, -r2.y
mad r1.w, r2.w, r1.w, r2.y
max r1.w, r1.w, l(0.050000)
min r1.w, r1.w, l(1.000000)
mad r3.xyz, r1.wwww, l(0.932292, 0.588196, 0.000000, 0.000000), l(0.015625, 0.010989, 0.000000, 0.000000)
mad r2.yw, -r0.yyyz, r3.xxxy, r3.xxxy
mul r4.xy, r2.ywyy, l(0.250000, 0.250000, 0.000000, 0.000000)
mov r4.z, l(0)
mad r0.yzw, r0.yyzw, r3.xxyz, r4.xxyz
add r0.yzw, -r3.xxyz, r0.yyzw
max r1.w, |r1.z|, l(0.000001)
log r1.w, r1.w
mul r1.w, r1.w, l(1.200000)
exp r1.w, r1.w
mad r0.yzw, r1.wwww, r0.yyzw, r3.xxyz
mad r0.yzw, r0.yyzw, r0.xxxx, l(0.000000, -0.036458, -0.021859, -0.003798)
mad r0.yzw, r0.xxxx, r0.yyzw, l(0.000000, 0.036458, 0.021859, 0.003798)
add r0.x, r0.x, r0.x
min r0.x, r0.x, l(1.000000)
mul r3.xyz, r0.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000)
mov_sat o0.xyz, r0.yzwy
dp3 r0.y, r6.xyzx, r1.xyzx
mul r0.yzw, r0.yyyy, r6.xxyz
mad r0.yzw, r0.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), -r1.xxyz
sample_indexable(texturecube)(float,float,float,float) r0.yzw, r0.yzwy, t9.wxyz, s2
max r0.yzw, |r0.yyzw|, l(0.000000, 0.000001, 0.000001, 0.000001)
mul r0.yzw, r0.yyzw, r0.yyzw
mul r0.yzw, r0.yyzw, r0.yyzw
mul r0.yzw, r0.yyzw, r0.yyzw
mul r0.yzw, r0.yyzw, r0.yyzw
mul r0.yzw, r4.wwww, r0.yyzw
mad r0.yzw, r0.yyzw, l(0.000000, 0.125000, 0.121295, 0.005860), r3.xxyz
mul r0.yzw, r0.xxxx, r0.yyzw
mul r1.w, r2.x, r0.x
mul r0.xyz, r0.yzwy, r2.zzzz
ld_indexable(texture2d)(float,float,float,float) r0.w, l(0, 0, 0, 0), t11.yzwx
ne r2.x, r0.w, l(0.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
movc r0.w, r2.x, r0.w, l(1.000000)
mad r0.xyz, r0.xyzx, r0.wwww, cb2[2].xyzx
max r1.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r0.xyzw, v0.xyxy, l(0.000000, -1.000000, 0.000000, 1.000000)
mul r2.xyzw, r0.yyyy, cb1[45].xyzw
mad r2.xyzw, r0.xxxx, cb1[44].xyzw, r2.xyzw
mul r3.xyzw, r0.xyzw, cb1[140].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r3.xyxx, t0.xyzw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.y, r3.zwzz, t0.yxzw, s1, l(0.000000)
mad r2.xyzw, r0.xxxx, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r2.xyz, r2.yzxy, r2.wwww
add r2.xyz, r2.xyzx, -cb1[71].yzxy
mul r3.xyzw, r0.wwww, cb1[45].xyzw
mad r3.xyzw, r0.zzzz, cb1[44].xyzw, r3.xyzw
mad r0.xyzw, r0.yyyy, cb1[46].xyzw, r3.xyzw
add r0.xyzw, r0.xyzw, cb1[47].xyzw
div r0.xyz, r0.yzxy, r0.wwww
add r0.xyz, r0.xyzx, -cb1[71].yzxy
add r0.xyz, -r0.xyzx, r2.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
add r2.xyzw, v0.xyxy, l(-1.000000, 0.000000, 1.000000, 0.000000)
mul r3.xyzw, r2.yyyy, cb1[45].xyzw
mad r3.xyzw, r2.xxxx, cb1[44].xyzw, r3.xyzw
mul r4.xyzw, r2.xyzw, cb1[140].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t0.yzwx, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r2.x, r4.zwzz, t0.xyzw, s1, l(0.000000)
mad r3.xyzw, r0.wwww, cb1[46].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb1[47].xyzw
div r3.xyz, r3.zxyz, r3.wwww
add r3.xyz, r3.xyzx, -cb1[71].zxyz
mul r4.xyzw, r2.wwww, cb1[45].xyzw
mad r4.xyzw, r2.zzzz, cb1[44].xyzw, r4.xyzw
mad r2.xyzw, r2.xxxx, cb1[46].xyzw, r4.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r2.xyz, r2.zxyz, r2.wwww
add r2.xyz, r2.xyzx, -cb1[71].zxyz
add r2.xyz, -r3.xyzx, r2.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r3.xyz, r0.xyzx, r2.xyzx
mad r0.xyz, r2.zxyz, r0.yzxy, -r3.xyzx
dp3 r0.x, r0.xyzx, r8.xyzx
ge r0.x, cb0[13].z, r0.x
ftou r2.xy, v0.xyxx
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r0.y, r2.xyzw, t10.yxzw
and r0.yz, r0.yyyy, l(0, 4, 128, 0)
ieq r0.yz, r0.yyzy, l(0, 4, 128, 0)
ine r0.w, cb0[14].x, l(0)
not r2.x, r0.w
and r0.y, r0.w, r0.y
and r0.z, r0.z, r2.x
or r0.y, r0.y, r0.z
not r0.y, r0.y
or r0.x, r0.y, r0.x
movc r0.xyzw, r0.xxxx, l(0,0,0,0), r1.xyzw
mov o3.xyzw, r0.xyzw
mov o0.w, r0.w
mov o1.w, r0.w
mov o2.w, r0.w
mov o2.xyz, l(1.000000,0,0,0)
ret
// Approximately 0 instruction slots used
